Character Workshop Masterpost

A crafty splicer and handy-girl.

Mixing Sharks and Bears and Orangutans.  SAY NO TO "SPLICE TWO THINGS TOGETHER" CHARACTER DESIGN. 

Tea Warriors who have to make the best cup of tea or face a brutal deathmatch.

If burgers mutated

Soldier Silhouettes

FABULOUS ASSASSINATION - Character Hair Experimenting

I just wanted to make a small update as to how I'm going about the hair of Marquise and Parfait. Usually I make the hair as a solid sculpted mesh but I had been meaning to learn a different approach to hair for a while and in my head it seems like it would suit them. It took a lot of experimenting to workout how fibremesh works inside of zbrush (and I now know you can convert them to splines to use in Maya or 3DS Max so that's even more helpful with rendering) but I thought I would show the progress a little..

Starting with funny caveman hair you adjust thickness / coverage / length etc

Next it is up to segmenting the hair into partitions and putting them in bunches. Strangely this workflow is partially similar to some elaborate styling in reality.. From here its all about styling the hair pieces accordingly. It's rather tricky to get the hair to do what you want and the exploration working off-reference would be a lot less painful!

Above was a previous experiment (of many) but I had found the length of the hair was too short and there was not enough of it in general. Needed more hair to style. All too familiar

The eyebrows are done much more simply as they stick to the mesh. All in all however I've learnt a ton and even if when I go to render it doesn't look good sculpting the hair manually won't take nearly as much time as this did. ( I should add this is all high poly)

Yoshizawa Kayoko

Some fanart of Yoshizawa Kayoko, one of my favourite more lighthearted singers recently. I based it from the styling of the video below (and had a lot of fun doing that for once):


Some of the early sketches of Marquise & Parfait, and further down the line Sow.


Felt like I needed to explore some environments with Parfait & Marquise (...and Sow) in light-hearted spirit. HOWEVER they need a greater sense of space and it's something I can keep in mind for the next paintings. These can tide the time as I get on with the 3D models for now.


Sow is the equivalent of a neutral friend caught in the crossfire of Parfait & Marquise's mischief.

NARRATIVE - Fish Turnaround

Rendered using MILA Shader networks and every sort of map under the sun.
In the scene itself, there are two directional lights parented to the fish so as the fish moves the lights follow and then can be rotated accordingly with the shot needed. 4k Maps.  Normal, Displacement, Height, AO is baked onto the texture.

NARRATIVE - Scene Renders

NARRATIVE - Fish Low Poly + High Poly & Normal Maps

Low poly model with normal maps baked ontop from a high poly version. Decided to go about remaking the fish from scratch due to efficiency with having two fish sharing the same model. By separating the fins from the model they can  have a different material + different texture for each fish. (One looking more disheveled etc)